http://rolandogame.com/
not long to wait now – friday in fact and I suspect all sorts of great stuff will happen with the iPhone apps store and the new firmware opening up the iPhone to 3rd party developers
games and more – no more of those lame beer jokes you love so much (I only ever did it because you all really loved it – I was always a little embarrassed by it to be honest)
reports I’ve seen suggest it’s more powerful than the PSP, touch screen is better and more versatile than the DS, it will have the apps will be cheaper ($9.99) and will be able to access the gps for location data too
and most of this will work with the iPod touch too
and it’s only just starting
I bet I’m not the only one with an iPhone come october
read more – mark has added a rant to his first post…………….
this bit added on tuesday………..
Joe - yes yes yes yes yes etc (yawns) of course of course of course
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but there is a clue in the name – iPhone – it’s a phone but it’s interesting that it looks like it will also move the portable games platform on as much as it has the phone market
‘the DS is still selling like hotcakes so they don’t really have any motive financially to improve it just yet’ – well I think that’s the problem really isn’t it? the hardware on the psp and ds is 4-5 years old – boring to check stats but here they are -
Nintendo DS: Late 2004
67 MHz ARM 946E-S (N-Gage processor) + 33 MHz ARM7TDMI (same processor as the original iPods)
4MB RAM
256KB Flash + cartridge storage
Dual, 256×192 3“ displays; one is stylus touch sensitive
No accelerometers
No camera
No mobile radio
WiFi 802.11b/g
No Bluetooth
Sony PSP: Late 2004
333 MHz MIPS R4000 CPU + GPU with 2 MB onboard VRAM running at 166 MHz
32 MB main RAM (new models expanded to 64MB), and 4 MB embedded DRAM. MemoryStick storage, UMD media
480×272 (368×207 usable for video); no touch screen features
No accelerometers
No camera
No mobile radio
WiFi 802.11b
No Bluetooth
Apple iPhone: Mid 2007
Samsung ARM SoC 620 MHz 1176 running at 412 Mhz + PowerVR MBX 3D GPU
128MB RAM
8 or 16GB Flash storage
320×480 3.5” display with finger multitouch input
Accelerometers for direct physical control
2 Megapixel camera
Quad band GSM + EDGE
WiFi 802.11 b/g
BlueTooth 2.0 EDR
so if you decide you don’t want a £30 contract (even though the actual purchase price of £99 is CHEAPER than a DS or PSP) just be pleased that the iPhone will shake things up a bit and make sony and nintendo change their sit on their hands and rake in your money attitudes
trusted games developers? you mean Artificial Life, Aspyr, Electronic Arts, Feral Interactive, Freeverse, Gameloft, id Software, Pangea, THQ and Namco Bandai – sure there’s no microsoft or sony (go figure) but it seems nintendo may yet start producing iPhone games, but thats a reasonable list committed to an as yet unavailable system that isn’t even a games platform
the barriers to making professional level games (learning C++ aside) are the costs of the pro level development kits and distribution problems – $99 gets you all you need for the iPhone ( http://developer.apple.com/iphone/program/ ), distribution is via iTunes and as a result there will be more homebrew style indie developers than for psp, xbox, ps3 etc (honourable mention to ds here though) – and it looks like everything will be $9.99 not £29.99 (console games subsidise the cost of the console which will not be the case for the iPhone)
This app was produced by someone in the UK in 2 months in his spare time – he is not a professional developer – http://www.moocowmusic.com/Band/
and remember games are just an interesting byproduct of the iphone development, the really interesting stuff will be in tying together gps, cameras, internet and the media player, accelerometers
even if you decide against upgrading to an iPhone just be pleased that they are shaking the complacency of manufacturers in the phone market, the mobile games market and distribution channels everyone now is running to catch up and everyone will benefit apart from those spotty 17 year olds with empty lives who work in Game, thinking it’s like a career (hello Mark K)
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Caveman
07/07/2008
Roland aka Mark
Joe
08/07/2008
*breathes in*
The game you’re showing here is a blatent rip from a game on the PSP called Loco Roco (check it out, very good game) Also I don’t think the iPhone has the graphics processor to handle the graphics of the PSP which is of PS2 standard.
Also Miyamoto said he always wanted to have a velocity accelerator built into the DS but it would of made it too clunky when they released the initial DS but there’s rumour that along the timeline that the next iteration of the DS will have tilt velocities in them. Probably won’t happen for a while though as the DS is still selling like hotcakes so they don’t really have any motive financially to improve it just yet.
This all said I think the iPhone does show promise as games like Monkey Ball, FPS’s and racing games are seemingly made for the iPhone’s technology and a game like Spore, creator creation and integration on the go, always connected to the online community seems very cool indeed.
I have a DS and a phone, does this new feature warrant an iPhone purchase? Im not so sure until the price goes down and more trusted games developers start making games for this ‘system’